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how a polycosm runs.

the twelve primitives

  1. interface as third entity (AGORA)
  2. agent as resident of a place (GRIDMIND)
  3. intake / brain / platform separation (ShipFirst)
  4. proposal before commitment (APS Axiom 1)
  5. append-only witness with forward redress
  6. provenance, manifest hashing, anchored state
  7. substrate-disjoint witness (Polybrain RCC-n30)
  8. verification and drift prevention
  9. public signal extraction from shipped truth
  10. per-instance world with shared kernel
  11. visualization of invisible systems
  12. friction at irreversible boundaries

remove any one and the room collapses into chat, CRM, dashboard, bot, or marketplace. keep them composed and it becomes a polycosm.

how a turn flows

USER_INPUT . AGENT_PROPOSAL . COMMIT_REQUESTED . COMMIT_BEGIN .
COMMIT_END . REFUSAL . MEMORY_WRITE . WITNESS_CALL . WITNESS_RESULT

           event log -> reducer -> RoomState -> projection -> viewport

every visible state of the room is a deterministic projection of the typed event log. the renderer cannot invent meaning. independent observers can replay the log and assert the same six F-claims.

F-claims

claimthreshold
F1 rhythmorb breathing period in [3.0, 7.0]s; drift < 5% of frames
F2 friction600 ms still-period before any commit accepted
F3 stylecolor drift deltaE2000 ≤ 4.0 vs reference frame
F4 irreducibilityno face/avatar morph; Hausdorff ≤ 0.15
F5 content-irreducibilityemitted text matches API bytes exactly
F6 authorshipno orb visual change without preceding user action
F7 witnessno final claim without substrate-disjoint witness
F8 replayabilityCLI verifier reconstructs orb byte-equal under deterministic seed

read the full paper

Polycosm v1.0 →